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Random Campaigns When the player
starts a new campaign, a random world will be created. |
Combination of strategy and role playing elements Role playing elements are extensively
integrated into the game.
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Fryhtans
In Seven Kingdoms II, Fryhtans are savage and mighty beings that show no mercy in their dealings with the pathetic weaklings called humans. Fryhtans do not desire to completely eliminate humans from the world, however. They instead dispatch those who put up the most resistance and then enslave the rest . |
| Exquisite Graphics 3D isometric buildings with uncompromising attention to detail, placed over a 3D rolling terrain, help to bring to life the incredible Seven Kingdoms II gaming world. With the game running in 16-bit color mode, high quality renderings of buildings and units make the game both pleasing to see and believable to play. A high resolution mode of 1024x768 is also available, allowing the player a bigger view of the gaming world. |
| New Human Kingdoms There are 12 human nationalities in 7K II, supported by four unique sets of architectures. Each kingdom, in addition, have several buildings unique to itself. As for the people of the world, each kingdom boast one civilian unit, one infantry and one special unit. This brings the total number of human units that the player can control to 36. |
Fully
customizable standalone games Besides campaigns, there are standalone single-player and multiplayer games. As in the original Seven Kingdoms, there is an extensive list of customizable options for a standalone game. It is the designers intention to make the elements in a game fully adjustable, so as to suit the preferences of different players.
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