A bug with R&D in 5.1.26 Release vercion

Technical support requests for Capitalism Lab
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Sceptic
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Joined: Tue Dec 19, 2017 7:27 pm

A bug with R&D in 5.1.26 Release vercion

Post by Sceptic »

Hi!
I've set the R&D.
In the left-down corner my specialist is somehow gone (see on screenshot 1).
So i've decided to hire a new one.
But when i've done that i see that i couldn't get this specialist to join the others in research of notebook computers (see on screenshot 2).
Is that a bug?
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David
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Re: A bug with R&D in 5.1.26 Release vercion

Post by David »

It is not a bug actually.

We have recently added a new option to disable the loyalty feature. The details: viewtopic.php?f=42&t=4909

So players who prefer not to have the loyalty system causing the slowdown in the R&D project when one of the researchers have left the project, may switch off the loyalty feature and your researchers will never resign.
Sceptic
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Posts: 28
Joined: Tue Dec 19, 2017 7:27 pm

Re: A bug with R&D in 5.1.26 Release vercion

Post by Sceptic »

Ok, but if i wanted to stay with the loyalty system, and in case when some of my specialist will resign, why I can't just hire a new guy and force him to join to my ongoing research?
Sceptic
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Posts: 28
Joined: Tue Dec 19, 2017 7:27 pm

Re: A bug with R&D in 5.1.26 Release vercion

Post by Sceptic »

To my previous post.
Here is the problem. When the specialist has resign, my progress of research dropped to 4.18 years.
Then i've hired a new one. But the progress of the research is still the same - 4.18 years (Screenshot 3).

Then, i've demolished the R&D and build a new one.And again i've started to research a nonebook computers. But in this case the progress period has changed to 3.84 years.
So we see, that the game "wouldn't recognise" that i've adden a new stuff member and shows the research period as if there would be 5 specialist instead of 6.
But the situation turns otherwise once i've rebuild an R&D.

I don't understant why there should be any differance between adding a new specialist to onegoing research and building a new R&D with the same scheme.
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David
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Re: A bug with R&D in 5.1.26 Release vercion

Post by David »

It is one of the game rules that have always been part of Capitalism Lab. When you play a game without the Digital Age DLC and you remove a R&D unit, the R&D performance will suffer too.

Since this rule also applies to AI companies, I would say that it is fair, and some players may like it because it increases the impact of the loyalty system to the overall gameplay.

Having said that, I would suggest that you create a poll seeking the opinions of other users. If a sufficient number of users are in favor of this, there is a good chance that the dev team will modify it.

Here is an example of a post with a poll: viewtopic.php?f=42&t=4803
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