RW mod + digital age DLC
Posted: Mon Dec 04, 2017 11:33 pm
Hello,
I want to try stuf out when its new so i made a script.
It works fantastic butt i noticed someting strange.
I start with very high capitol.
Your Start-up Capital=Very High
// Your Start-up Capital=<Very Low, Low, Moderate, High, Very High>
Normally you start then with 100 milj dollar as a normal compagny.
the strange thing is as :
[PLAYER EXPERTISE]
// You may assign a value ranging from 0 to 100 to each type of player expertise.
Retailing=100
Farming=100
Manufacturing=100
Research and Development=100
Raw Material Production=100
Marketing=100
Training=100
Software Expertise=Operating System, 100
Internet Expertise=E-commerce, 100
if i use this last 2 lines as suggested on the script part from your website my compagny starts as a privat one with 50 milj dollar.
If i remove the internet expertise line its good again, but iff you want bouth you get this wierd thing as discribed.
hope you understand what i mean
my test script
[HEADER]
Title=10cityAmerika DLC alpha
Description= RW mod Mario 10 city America plus DLC
//------------------------------------------------------------------------------------------------//
[ENVIRONMENT]
Number of Cities=10
// Number of Cities=<1 to 10>
// You will be able to create a game with a maximum of 10 cities using a game script.
Your Start-up Capital=very High
// Your Start-up Capital=<Very Low, Low, Moderate, High, Very High>
Random Events=Seldom
// Random Events=<Never, Seldom, Occasional, Frequent>
Game Starting Year=2000
// Game Starting Year=<1900 to 2100>
// You may set the game starting year to any year between 1900 and 2100.
Retail Store Type=Many
// Retail Store Type=<One, Many>
Retail Store Floors=Multiple
//Retail Store Floors=<One, Multiple>
Technology Disruption=No
// Technology Disruption=<Yes, No>
Stock Market=Yes
// Stock Market=<Yes, No>
Alternative Stock Sim=Yes
// Alternative Stock Sim=<Yes, No>
Macro Economy Realism=High
// Macro Economy Realism=<Low, High>
Inflation=Off
// Inflation=<Off, On, Inverse>
Inflation Strength=Reduced
// Inflation Strength=<Normal, Reduced>
Number of AI Persons=64
// Number of AI Persons=<number of competitors+8 to 63>
// This is the total number of AI persons in a game. You may customize it using the above line, allowing you to create a game with more persons
// than a standard game. Please note that the game requires the number of AI persons to be at least equal to the number of competitors + 8.
// If you set it lower than this value, the game will automatically reset it to the minimum allowed value.
[COMPETITORS]
Number of Competitors=30
Competitor Start-up Capital=Very High
// Competitor Start-up Capital=<Very Low, Low, Moderate, High, Very High>
Competitor Aggressiveness=Very High
// Competitor Aggressiveness=<Very Low, Low, Moderate, High, Very High>
Competitor Expertise Level=High
// Competitor Expertise Level=<None, Low, Moderate, High>
Show Competitor Trade Secrets=Yes
// Show Competitor Trade Secrets=<Yes, No>
AI Friendly Merger=Off
// AI Friendly Merger=<On, Off>
Competence of Local Competitors=Very Low
// Competence of Local Competitors=<Very Low, Low, Moderate, High, Very High>
[IMPORTS]
Constant Import Supply=No
// Constant Import Supply=<Yes,No>
Import Quality=Low
// Import Quality=<Low,Moderate,High>
[CITIES]
// You may also specify the city's parameters in the script, as follows. They will override the default values in the game's city database.
City=San Francisco
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0
City=Los Angeles
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0
City=Las Vegas
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0
City=Chicago
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0
City=Detroit
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0
City=Washington DC
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0
City=New York City
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0
City=Boston
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0
City=New Orleans
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0
City=Miami
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0
[SPECIAL RULES]
CEO Salary Modifier=10
COO Salary Modifier=10
CTO Salary Modifier=10
CMO Salary Modifier=10
Training Effect Modifier=200
Unlimited Natural Resources=Yes
[PLAYER EXPERTISE]
// You may assign a value ranging from 0 to 100 to each type of player expertise.
Retailing=100
Farming=100
Manufacturing=100
Research and Development=100
Raw Material Production=100
Marketing=100
Training=100
Software Expertise=Operating System, 100
Internet Expertise=E-commerce, 100
// If you want your player character to possess expertise in a specific product class, you may define it as follows.
Product Expertise=Apparel, 100
// Product Expertise=<Product Class>, <Expertise Rating, which ranges from 0 to 100>
// Examples of product classes: Apparel, Automobile, Beverage and etc.
// You may view all product classes in the game by accessing the Product Summary Report and look at the product class list at the top left of the report.
[DIGITAL AGE DLC]
Software Revenue Index=200
Internet Revenue Index=200
E-Commerce=Yes
AI Acquires Private Companies=Never
AI Tech Companies Go IPO=No
I want to try stuf out when its new so i made a script.
It works fantastic butt i noticed someting strange.
I start with very high capitol.
Your Start-up Capital=Very High
// Your Start-up Capital=<Very Low, Low, Moderate, High, Very High>
Normally you start then with 100 milj dollar as a normal compagny.
the strange thing is as :
[PLAYER EXPERTISE]
// You may assign a value ranging from 0 to 100 to each type of player expertise.
Retailing=100
Farming=100
Manufacturing=100
Research and Development=100
Raw Material Production=100
Marketing=100
Training=100
Software Expertise=Operating System, 100
Internet Expertise=E-commerce, 100
if i use this last 2 lines as suggested on the script part from your website my compagny starts as a privat one with 50 milj dollar.
If i remove the internet expertise line its good again, but iff you want bouth you get this wierd thing as discribed.
hope you understand what i mean
my test script
[HEADER]
Title=10cityAmerika DLC alpha
Description= RW mod Mario 10 city America plus DLC
//------------------------------------------------------------------------------------------------//
[ENVIRONMENT]
Number of Cities=10
// Number of Cities=<1 to 10>
// You will be able to create a game with a maximum of 10 cities using a game script.
Your Start-up Capital=very High
// Your Start-up Capital=<Very Low, Low, Moderate, High, Very High>
Random Events=Seldom
// Random Events=<Never, Seldom, Occasional, Frequent>
Game Starting Year=2000
// Game Starting Year=<1900 to 2100>
// You may set the game starting year to any year between 1900 and 2100.
Retail Store Type=Many
// Retail Store Type=<One, Many>
Retail Store Floors=Multiple
//Retail Store Floors=<One, Multiple>
Technology Disruption=No
// Technology Disruption=<Yes, No>
Stock Market=Yes
// Stock Market=<Yes, No>
Alternative Stock Sim=Yes
// Alternative Stock Sim=<Yes, No>
Macro Economy Realism=High
// Macro Economy Realism=<Low, High>
Inflation=Off
// Inflation=<Off, On, Inverse>
Inflation Strength=Reduced
// Inflation Strength=<Normal, Reduced>
Number of AI Persons=64
// Number of AI Persons=<number of competitors+8 to 63>
// This is the total number of AI persons in a game. You may customize it using the above line, allowing you to create a game with more persons
// than a standard game. Please note that the game requires the number of AI persons to be at least equal to the number of competitors + 8.
// If you set it lower than this value, the game will automatically reset it to the minimum allowed value.
[COMPETITORS]
Number of Competitors=30
Competitor Start-up Capital=Very High
// Competitor Start-up Capital=<Very Low, Low, Moderate, High, Very High>
Competitor Aggressiveness=Very High
// Competitor Aggressiveness=<Very Low, Low, Moderate, High, Very High>
Competitor Expertise Level=High
// Competitor Expertise Level=<None, Low, Moderate, High>
Show Competitor Trade Secrets=Yes
// Show Competitor Trade Secrets=<Yes, No>
AI Friendly Merger=Off
// AI Friendly Merger=<On, Off>
Competence of Local Competitors=Very Low
// Competence of Local Competitors=<Very Low, Low, Moderate, High, Very High>
[IMPORTS]
Constant Import Supply=No
// Constant Import Supply=<Yes,No>
Import Quality=Low
// Import Quality=<Low,Moderate,High>
[CITIES]
// You may also specify the city's parameters in the script, as follows. They will override the default values in the game's city database.
City=San Francisco
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0
City=Los Angeles
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0
City=Las Vegas
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0
City=Chicago
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0
City=Detroit
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0
City=Washington DC
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0
City=New York City
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0
City=Boston
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0
City=New Orleans
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0
City=Miami
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0
[SPECIAL RULES]
CEO Salary Modifier=10
COO Salary Modifier=10
CTO Salary Modifier=10
CMO Salary Modifier=10
Training Effect Modifier=200
Unlimited Natural Resources=Yes
[PLAYER EXPERTISE]
// You may assign a value ranging from 0 to 100 to each type of player expertise.
Retailing=100
Farming=100
Manufacturing=100
Research and Development=100
Raw Material Production=100
Marketing=100
Training=100
Software Expertise=Operating System, 100
Internet Expertise=E-commerce, 100
// If you want your player character to possess expertise in a specific product class, you may define it as follows.
Product Expertise=Apparel, 100
// Product Expertise=<Product Class>, <Expertise Rating, which ranges from 0 to 100>
// Examples of product classes: Apparel, Automobile, Beverage and etc.
// You may view all product classes in the game by accessing the Product Summary Report and look at the product class list at the top left of the report.
[DIGITAL AGE DLC]
Software Revenue Index=200
Internet Revenue Index=200
E-Commerce=Yes
AI Acquires Private Companies=Never
AI Tech Companies Go IPO=No