Korean localization?

This forum is for those of you who are interested in localizing the game text in Capitalism Lab into your native language on your own
realleague
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Korean localization?

Post by realleague »

Hi!
I am Korean.
I translate English -> Korean (Game Text).
I had to translate all the files in Capitalism lab folder \ text folder.
gm_help.txt, help.txt, t_basic.txt, t_game.txt

How can I change this?
David wrote:You may want to know that we have been working on implementing Unicode support for CapLab, which will include support for Asian languages.

After the implementation, user translated text will be able to be displayed in Chinese characters (both traditional Chinese and simplified Chinese included).
And Capitalism lab is support the Korean?

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David
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Re: Korean localization?

Post by David »

We will check the translated files you provided and come up with a solution for you.
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Re: Korean localization?

Post by realleague »

David wrote:We will check the translated files you provided and come up with a solution for you.
Thank you for your help.
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Re: Korean localization?

Post by David »

We have just published a new guide about translating Capitalism Lab in-game text on the official Capitalism Lab web site.

You may read it at: http://www.capitalismlab.com/game-text- ... users.html

You can follow the guide to make your Korean translation work in the game.

Attached are a couple CapLab screenshots with your Korean translation.

-----------------

I have also created a Github repository for CapLab translation files and uploaded your Korean translation files there for you. You may check it out at:

https://github.com/caplabtranslate

By using Github, you may invite your friends to collaborate with you to translate the rest of the game text in Capitalism Lab into Korean.

If you have any questions, please let me know.
Attachments
korean2.jpg
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korean1.jpg
korean1.jpg (230.49 KiB) Viewed 8461 times
realleague
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Re: Korean localization?

Post by realleague »

We have just published a new guide about translating Capitalism Lab in-game text on the official Capitalism Lab web site.

You may read it at: http://www.capitalismlab.com/game-text- ... users.html

You can follow the guide to make your Korean translation work in the game.

Attached are a couple CapLab screenshots with your Korean translation.
wow! Perfect!!!
David, Thank you very much for your kindness

And

*Report a Error Message

When 'Go to windows' or 'Exit' on Capitalism Lab Menu

Error Message
Mem::del - Memory Overwrriten, File Name :ilib\Trans.cpp, Line no.:282

Image


Error Message Is the problem of my files?

Attachment File (KoreaTranslate.zip)
Font - http://www.google.com/get/noto/pkgs/Not ... hinted.zip
Down -> Upzip -> select NotoSansCJKkr-Medium.otf
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KoreaTranslate.zip
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David
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Re: Korean localization?

Post by David »

We will investigate the problem and provide you with a solution.
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Re: Korean localization?

Post by realleague »

David wrote:We will investigate the problem and provide you with a solution.
Thanks for your answer

I found error cause

Traslate.txt is blank space

So enter text

solve!

Sorry for the inconvenience

Thank you very much
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New version for Font issue

Post by paulwoman »

Please update with these files https://data.netfinity.fr/d/c17964b02cc3406aa839/

There was a problem with the location of the font.
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Re: New version for Font issue

Post by David »

paulwoman wrote: Tue Jan 05, 2021 10:53 am Please update with these files https://data.netfinity.fr/d/c17964b02cc3406aa839/

There was a problem with the location of the font.
Thanks for preparing the files.

Actually the font for translated text should be placed under the "Translate" folder.

It is described in detail at https://www.capitalismlab.com/resources ... game-text/

Font
If you are translating the game into a language that does not use the standard alphabetic characters (e.g. an Asian language), you will have to put a font file into the Capitalism Lab\Translate folder as well.
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Re: Korean localization?

Post by paulwoman »

You're welcome. I tested the available translations and the font was not displaying correctly. Hence my correction.

I just do a version with the font inside the translation's folder.
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