From the interface standpoint, only one method can be implemented.So a mixture of the two is still preferable?
It is an Internet company specializes in e-commerce, utilizing an interface like this:By the description, I feel the e-commerce site is essentially like the virtual "retail store" (obviously)
http://www.capitalismlab.com/forum/view ... =10#p17141
Imagine it as the headquarters of Amazon where it runs the IT departments.
A warehouse will be like an Amazon warehouse/fulfillment center., just that it doesn't "freight goods" to the site, but instead link to the "redirect unit" in the factory/warehouse (a virtual sales unit?).
A warehouse (e.g. Amazon warehouse) purchases goods from suppliers (own suppliers or third-party suppliers) which can be factories/farms.Perhaps we can treat this "linkage/redirect unit" in factory/warehouse as "virtual sales unit" in concept (and with the same linking logic as current sales unit), the e-commerce firm "links" to that unit, but didn't actually purchase the goods,
Here is one way to implement it:just with interface to change price and show a list of linked products?
The factory/warehouse's selling prices + a profit margin (to be set in the e-commerce site) will be the prices to the consumers. With this method, the player cannot set the individual prices of the products other than using the prices in the warehouses/factories + mark-up margin.
One possibility:And will there be any freight cost? or will a "transport service" company also need to be linked to provide the service?
The e-commerce site will pick a courier company like DHL to link to which will be responsible for deliveries of products from the warehouses to end customers.
This way, we will have to add a new firm type (courier company) to the game. Investments into setting up the vehicle fleet will determine the efficiency of the company (and other factors as well, to be determined.)
Nothing has been fixed yet for the game design of this new gameplay component. Any suggestions are welcome.