Ciao i simulated 2 games about 50 years this is my first feedback (Sub DLC + DIG Age DLC) with my script 15 cities
- in all 2 games no one produce software products
- a lot of companies go bankrupt or merge each other
- most companies focused on semi products and not to final product
- i got this error but maybe don't is caused of your mod (see screenshot)
i will test more later
thanks
p.
[MOD] Modern World - Complex manufacturing mod
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Re: [MOD] Modern World v1.01 - Released !!
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Re: [MOD] Modern World v1.01 - Released !!
Please download patch v5.1.05 with the bug fix from viewtopic.php?f=10&t=4768&p=22115#p22115
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Re: [MOD] Modern World v1.01 - Released !!
Thanks Piermario.piermario wrote: ↑Sun Nov 19, 2017 4:52 pm Ciao i simulated 2 games about 50 years this is my first feedback (Sub DLC + DIG Age DLC) with my script 15 cities
- in all 2 games no one produce software products
- a lot of companies go bankrupt or merge each other
- most companies focused on semi products and not to final product
- i got this error but maybe don't is caused of your mod (see screenshot)
i will test more later
thanks
p.
- I am having issues with the digital age dlc and my mod. I have played quite a few games where people have produced software, but you're right its not performing as expected. I might have changed something when I modded, so I will try and fix those issues.
- The bankruptcies and mergers (which I like actually) are related to the issue above with digital age dlc
- I haven't seen any major issues with competitors not making consumer products, but I have noticed they make too much of things like flour/sugar/silicon, without necessarily going all the way to the end product. I do want the companies to compete in semis, but I may need to tweak the settings a little; thanks for the feedback !
- I believe David fixed that error with a patch, so I don't think it's me
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Re: [MOD] Modern World v1.01 - Released !!
I've fixed the Digital age issues I believe. It just needs a computer to be built and sold early on in the game, then everything works perfectly. Introducing then the "early computer" that is a very simple manufacturing chain. Not as elegant as I'd hoped, but it works.
I'll speak with David about the AI's semi production issues and make some tweaks to the tech necessity numbers.
Updated version will be uploaded later today.
I'll speak with David about the AI's semi production issues and make some tweaks to the tech necessity numbers.
Updated version will be uploaded later today.
- David
- Community and Marketing Manager at Enlight
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Re: [MOD] Modern World v1.01 - Released !!
Hi Saffgee, congratulations on the release of your mod.
I would suggest that you add some of screenshots of your mod to this post to showcase its new content.
I would suggest that you add some of screenshots of your mod to this post to showcase its new content.
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Re: [MOD] Modern World v1.01 - Released !!
There is a problem with rabbits making fur. Though you can set them to make fur , they never start producing it.
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Re: [MOD] Modern World v1.01 - Released !!
Nice complexity..!! And very well balanced too!! Need bigger farms though!! Vertical hydroponic farms maybe... with higher outputs ofcourse!!
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Re: [MOD] Modern World v1.01 - Released !!
Apologies to all for the slow update cycle - just good old year end stress. I'll have a new version out by end of Dec, hopefully with a few fixes and changes/additions as well.
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