RW mod + digital age DLC

Digital Age DLC for Capitalism Lab
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Kapseljd
Level 2 user
Posts: 36
Joined: Tue Apr 22, 2014 10:39 am

RW mod + digital age DLC

Post by Kapseljd »

Hello,

I want to try stuf out when its new so i made a script.
It works fantastic butt i noticed someting strange.
I start with very high capitol.

Your Start-up Capital=Very High
// Your Start-up Capital=<Very Low, Low, Moderate, High, Very High>

Normally you start then with 100 milj dollar as a normal compagny.
the strange thing is as :

[PLAYER EXPERTISE]
// You may assign a value ranging from 0 to 100 to each type of player expertise.

Retailing=100
Farming=100
Manufacturing=100
Research and Development=100
Raw Material Production=100
Marketing=100
Training=100
Software Expertise=Operating System, 100
Internet Expertise=E-commerce, 100


if i use this last 2 lines as suggested on the script part from your website my compagny starts as a privat one with 50 milj dollar.

If i remove the internet expertise line its good again, but iff you want bouth you get this wierd thing as discribed.

hope you understand what i mean


my test script

[HEADER]
Title=10cityAmerika DLC alpha
Description= RW mod Mario 10 city America plus DLC
//------------------------------------------------------------------------------------------------//


[ENVIRONMENT]
Number of Cities=10
// Number of Cities=<1 to 10>
// You will be able to create a game with a maximum of 10 cities using a game script.

Your Start-up Capital=very High
// Your Start-up Capital=<Very Low, Low, Moderate, High, Very High>

Random Events=Seldom
// Random Events=<Never, Seldom, Occasional, Frequent>

Game Starting Year=2000
// Game Starting Year=<1900 to 2100>
// You may set the game starting year to any year between 1900 and 2100.

Retail Store Type=Many
// Retail Store Type=<One, Many>

Retail Store Floors=Multiple
//Retail Store Floors=<One, Multiple>

Technology Disruption=No
// Technology Disruption=<Yes, No>

Stock Market=Yes
// Stock Market=<Yes, No>

Alternative Stock Sim=Yes
// Alternative Stock Sim=<Yes, No>

Macro Economy Realism=High
// Macro Economy Realism=<Low, High>

Inflation=Off
// Inflation=<Off, On, Inverse>

Inflation Strength=Reduced
// Inflation Strength=<Normal, Reduced>

Number of AI Persons=64
// Number of AI Persons=<number of competitors+8 to 63>
// This is the total number of AI persons in a game. You may customize it using the above line, allowing you to create a game with more persons
// than a standard game. Please note that the game requires the number of AI persons to be at least equal to the number of competitors + 8.
// If you set it lower than this value, the game will automatically reset it to the minimum allowed value.

[COMPETITORS]
Number of Competitors=30

Competitor Start-up Capital=Very High
// Competitor Start-up Capital=<Very Low, Low, Moderate, High, Very High>

Competitor Aggressiveness=Very High
// Competitor Aggressiveness=<Very Low, Low, Moderate, High, Very High>

Competitor Expertise Level=High
// Competitor Expertise Level=<None, Low, Moderate, High>

Show Competitor Trade Secrets=Yes
// Show Competitor Trade Secrets=<Yes, No>

AI Friendly Merger=Off
// AI Friendly Merger=<On, Off>

Competence of Local Competitors=Very Low
// Competence of Local Competitors=<Very Low, Low, Moderate, High, Very High>

[IMPORTS]
Constant Import Supply=No
// Constant Import Supply=<Yes,No>

Import Quality=Low
// Import Quality=<Low,Moderate,High>

[CITIES]

// You may also specify the city's parameters in the script, as follows. They will override the default values in the game's city database.

City=San Francisco
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0

City=Los Angeles
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0

City=Las Vegas
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0

City=Chicago
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0

City=Detroit
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0

City=Washington DC
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0

City=New York City
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0

City=Boston
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0

City=New Orleans
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0

City=Miami
Map Seed=51861, 37099
Population=5000000
Population Growth Rate=100
Real Wage Rate=100
Consumer Goods Seaports=0
Industrial Goods Seaports=0

[SPECIAL RULES]

CEO Salary Modifier=10
COO Salary Modifier=10
CTO Salary Modifier=10
CMO Salary Modifier=10

Training Effect Modifier=200

Unlimited Natural Resources=Yes

[PLAYER EXPERTISE]
// You may assign a value ranging from 0 to 100 to each type of player expertise.

Retailing=100
Farming=100
Manufacturing=100
Research and Development=100
Raw Material Production=100
Marketing=100
Training=100
Software Expertise=Operating System, 100
Internet Expertise=E-commerce, 100

// If you want your player character to possess expertise in a specific product class, you may define it as follows.

Product Expertise=Apparel, 100
// Product Expertise=<Product Class>, <Expertise Rating, which ranges from 0 to 100>
// Examples of product classes: Apparel, Automobile, Beverage and etc.
// You may view all product classes in the game by accessing the Product Summary Report and look at the product class list at the top left of the report.

[DIGITAL AGE DLC]
Software Revenue Index=200
Internet Revenue Index=200


E-Commerce=Yes
AI Acquires Private Companies=Never
AI Tech Companies Go IPO=No
John aka. Kapseljd
Dutch (the Netherlands)
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David
Community and Marketing Manager at Enlight
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Re: RW mod + digital age DLC

Post by David »

This bug will be fixed in the next patch v5.1.10.
Kapseljd
Level 2 user
Posts: 36
Joined: Tue Apr 22, 2014 10:39 am

Re: RW mod + digital age DLC

Post by Kapseljd »

Thanks David and Team,

ive changed the script to 3 competitor company's and without the Internet Expertise=E-commerce, 100 line.

now its starts correct with 3 competitors. but on day 2 there spawn like 20 private company's
one OS private company
one Telecom company
the rest are or software or internet company's and thus over saturate the market.

is it possible to not have these spawn automaticly?
John aka. Kapseljd
Dutch (the Netherlands)
ezzeqiel
Level 2 user
Posts: 31
Joined: Sat Nov 24, 2012 12:57 am

Re: RW mod + digital age DLC

Post by ezzeqiel »

Kapseljd wrote: Wed Dec 06, 2017 2:37 pm Thanks David and Team,

ive changed the script to 3 competitor company's and without the Internet Expertise=E-commerce, 100 line.

now its starts correct with 3 competitors. but on day 2 there spawn like 20 private company's
one OS private company
one Telecom company
the rest are or software or internet company's and thus over saturate the market.

is it possible to not have these spawn automaticly?
is it ???
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