Seeking input: Ideas for scenarios for Banking and Finance DLC

Banking and Finance DLC for Capitalism Lab
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David
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Re: Seeking input: Ideas for scenarios for Banking and Finance DLC

Post by David »

Thanks for your suggestions about the new features (But this discussion thread is actually about ideas for new scenarios for the Banking DLC).

I would recommend that you create polls for your suggestions to gauge the community's interest in it. There would be a higher chance that the dev team will implement them if the interest level is high.

You could see some examples of the polls in the Suggestions forum at http://www.capitalism2.com/forum/viewforum.php?f=14

For more info about new feature requests evaluation process, please see: http://www.capitalism2.com/forum/viewto ... =14&t=7052

I am aware that some of your suggestions have already have existing polls, you may also vote on them.

For some of your new feature suggestions like import and export companies, we have been seeking user suggestions on them for some time. You may check out the respective forum posts and leave your suggestions and comments there.

The post about import companies: http://www.capitalism2.com/forum/viewto ... =14&t=7306

The post about export companies: http://www.capitalism2.com/forum/viewto ... =49&t=2548

There is a good chance that the dev team will add Import and Export companies into the Banking and Finance DLC, provided that we could get the gameplay working.
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Re: Seeking input: Ideas for scenarios for Banking and Finance DLC

Post by David »

Hi Kristo, I have got some feedback from the dev team regarding your suggestions for the scenarios.
Kristo wrote: Fri Apr 10, 2020 1:13 pm 1. You start with a simple bank and you can invest in shares of all companies, but got to act like a holding group. Which means - the bussines you can directly control must be bank/insurance only, and you can indirectly control other companies. You have to reach market capitalisation of this holding - 1bln in 20 years, have to control at least 3 other corporations (like subsidiaries) and have to be num 1 in domination of "Finance" sector. You are allowed to buy bonds and shares only, but not individual firms, buildings or tech. Another goal is that you must control bonds and shares (outside the 3 corporations you control) that have value of at least 500mln.
They are concerned that limiting the player's activity to banking and insurance only will make the game quite boring. Have you tried playing a game with banking and insurance only? How was the game experience?
Kristo wrote: Fri Apr 10, 2020 1:13 pm 2. You start as a small bank, and the game already has 3 big established banks in the game. The start time is 2008 - in the middle of a recession. Other existing companies that are doing at least fine - bunch of tech startups, 2-3 diversified corporations, with a lot of debt, 1 RE company, 4 media/internet companies, and after the first 2-3 years of playing, the crisis is over and new corporations start poping up every year, new tech is developed faster and faster. You start as the 4th company in Finance, and your goal is to use the dark times to establish yourself in the world and eventually to reach number 1. Your goal is to have at least 1bln cash, assets/capitalisation of at least 10 bln and to be number 1 in "Finance" and at least 2 other sectors, either with your corporation or a corporation that you own. Bonus points: a/ if each of the three starting banks are merged/controled by you in just 20 years b/ if one of the dominated sectors is RE c/ if you reach num1 in number of emploees in just 10 years. Event: in year 2030, a new banking holding appear, much like the corporation from Idea 1, it starts aggresively expand in banking/insurance/real estate and for the first 5 years is not publicly traded company.
The way the scenarios are set up is that we have a script for each scenario, which you could see in the "scenario" subfolder of your Capitalism Lab folder, but there is no save game associated with it. In other words, the game system generates a new game using a pre-defined scenario script, so it is not possible to have existing companies when the scenario game starts. The reason that it has to be done this way is that save games can become incompatible when the game advances to a new version.

Thanks again for your input. If you have any new ideas, please feel free to post here.
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