[MOD] Arms industry

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MightyGooga
Community Contributor
Community Contributor
Posts: 22
Joined: Sat Jan 12, 2019 8:38 pm

Re: [MOD] Arms industry

Post by MightyGooga »

You had me at presidential Elections!

I think the fun in here would be to expand the economic simulation to allow for presidential traits in the AI. My idea initially was to develop a world factor that would not come into play. For example, if we have two cities, there would be a third world entity to regulate offer and demand.

But honestly, i think your take is more reasonable on this matter. I just like to be carefull becouse I think its easier to add industries to the game then mechanics, and what will really expand the game is the later.

I for one want to see that happening.
XrstN1
Posts: 14
Joined: Sat Oct 21, 2023 10:48 pm

Re: [MOD] Arms industry

Post by XrstN1 »

Is this mod working for 9.1 Version ?!
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