Real Estate DLC features summary (2020 Update)

Suggestions for new DLC projects.

Which features would you like to see in the Real Estate DLC?

Shopping Mall: viewtopic.php?f=49&t=5754
82
11%
Land Leases: viewtopic.php?f=49&t=5758
74
10%
More types of residential and commercial buildings with new attributes: viewtopic.php?f=49&t=7145
78
11%
Hotels: viewtopic.php?f=49&t=7100
90
13%
Multiple Listing Service (MLS): viewtopic.php?f=49&t=5783
58
8%
Mixed Use Buildings: viewtopic.php?f=49&t=5759
62
9%
Real construction: viewtopic.php?f=49&t=5355
76
11%
The ability to build a subway. Place subway stations in new locations to boost their land values.
55
8%
The ability to sell property ownership of individual units in apartments and commercial buildings to the public. Buyers will take mortgage when used with Banking DLC: viewtopic.php?f=49&t=7585
74
10%
Land Auction - Land plots in prime locations will only be purchased when the city government auctions them: viewtopic.php?f=49&t=7560
66
9%
 
Total votes: 715

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David
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Real Estate DLC features summary (2020 Update)

Post by David »

Based on the poll result (viewtopic.php?f=49&t=5756), the Real Estate DLC is a strong candidate for the subject of a new DLC development after the completion of the Banking and Finance DLC.

There are a number of posts suggesting new features for the Real Estate DLC.

Here is a summary of the new features suggested so far plus some new ideas from the dev team:

Shopping Mall: viewtopic.php?f=49&t=5754

Land Leases: viewtopic.php?f=49&t=5758

More types of residential and commercial buildings with new attributes: viewtopic.php?f=49&t=7145

Hotels: viewtopic.php?f=49&t=7100

Multiple Listing Service (MLS): viewtopic.php?f=49&t=5783

Mixed Use Buildings: viewtopic.php?f=49&t=5759

Real construction: viewtopic.php?f=49&t=5355

The ability to build a subway. Place subway stations in new locations to boost their land values.

The ability to sell property ownership of individual units in apartments and commercial buildings to the public. Buyers will take mortgage when used with Banking DLC.
Game design details: viewtopic.php?f=49&t=7585

Land Auction - Land plots in prime locations will only be purchased when the city government auctions them.
Game design details: viewtopic.php?f=49&t=7560

I have set up a poll to collect you guys' feedback on which features you would like to see in the potential DLC.

If you have more ideas for a Real Estate DLC, please feel free to post in this forum and I will set up another post for additional polling.

Please see the latest update at viewtopic.php?f=49&t=7346&p=32527#p32527
standardplayer
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Re: Real Estate DLC features summary (2020 Update)

Post by standardplayer »

Possibly Incorporate Feature Ideas Described in:

Tourism DLC: https://www.capitalism2.com/forum/viewt ... ism#p26927

Celebrity/Media DLC: https://www.capitalism2.com/forum/viewt ... =49&t=7151

Being close to a Theme park, Casino, Sports Stadium, etc. would increase value of surrounding Real Estate because of Increased Traffic that leads to increased Retail Sales and Hotel Occupancy.

Additional Properties:
* Amusement/Theme Parks (Disneyland, Universal Studios, Six Flags, Seaworld, Cedar Fair, etc.)
* Casinos (inside Hotels)
* Museums, Historical Sites, Zoo's, Aquariums, etc.
* Professional Sports Stadium or Arena
* Movie Theatre/Cinema
leveragedbuyout
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Re: Real Estate DLC features summary (2020 Update)

Post by leveragedbuyout »

The ability to sell property ownership of individual units in apartments and commercial buildings to the public. Buyers will take mortgage when used with Banking DLC.
I don't think it is a good idea to implement this. Running a successful consumer product business requires investments of capital and time in R&D and brand. On the other hand, real estate doesn't have any of these elements. Building an apartment and selling it for quick profit doesn't involve much strategy. When something that doesn't involve strategy is added to the game, it will only dumb down the overall gameplay.
souravbaid270
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Re: Real Estate DLC features summary (2020 Update)

Post by souravbaid270 »

Just by adding a bidding feature will make the game more thrilling, because outbidding someone always feels so good, and the showcase of wealth, the wealth you made ground up, and using it to outbid your competitors, now that's thrilling.
So, just by starting from bidding and growing from there can also be fun.
bailey5050
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Re: Real Estate DLC features summary (2020 Update)

Post by bailey5050 »

A Potential REIT (Real Estate) Idea for the Real Estate DLC

Overview:
In real life, a company can buy an asset (building) and lease it to a tenant. A shopping mall is an example. In the game, allow a company to build any type of building (farm, factory, retail, apartment, commercial, warehouse, mine, etc) can lease it. The company that owns the building will pay for the setup and land costs. A another company will lease the building to perform their operations. So, a retailing-oriented company that wants to expand rapidly but has little cash can lease retail stores and start selling.

Lease Types:
If City DLC is enable...
1.Triple Net - the leasee pays the taxes, if the City DLC is enable.
2. Normal - the leasor pays the taxes, if the City DLC is enable.

Types-
1. Normal ->If this is a multi-year lease (defined in the Lease Contracts section), then the lease amount will be automatically raised x% every year until it terminates or auto renews.
2. Flat -> no increase year over year. Just a flat amount for the entire term.

All leases are paid monthly.

Lease Amounts:
The lease charged can not be too much or the leasee will just build its own building. But, the lease amount has to return enough on investment to make it worthwhile. In times of boom, lease prices rise, just like commercial buildings. Conversely, bust times drop lease prices.

Lease Contracts:
A lease can be for one year, 3, 5 or 10 years. The lease amount would be a line item on the income statement for both companies, an obligation for the lessee and an asset for the lessor for the remaining balance of the lease payments. At the end of the term, the contract auto renews at:
a. The normal inflated rate as defined by the current game inflation rate.
b. A set percentage increase/decrease (boom times would be more of an increase while bust tends to be a decrease)

A lease does not have to be renewed, however. The lessee can simply walk away. If this happens, any inventory in any of the units is written off OR could be transferred to another location if the company signs a new lease with someone else. If you trained your employees to level 9 in one physical store, it would make sense you could simply tell them to drive to this new store only if it is in the same town. If the new lease is in a different city, the training levels for any new units all revert back to 1 because the assumption is you are hiring new employees.


Default/Bankruptcy:
If the lessee goes bankrupt, the lessor acquires the contents of the building (inventory and established units). If the lessor goes broke, lessee is given 30 game days to vacate.

This forces the companies to perform due diligence to make sure the other is financially viable for the lease term.

Comments:
For farms, factories, retail stores, natural resources, media firms, R&D labs, every building except for apartments and commercial buildings, the 3x3 layout is totally controlled by the lessee. For the really expensive buildings, it would be an opportunity for a company to access raw materials even when cash poor and would provide some interesting game play options.

For commercial / apartment buildings, the lessee sets the rent and amenities level. Each type of building (commercial / residential) will have an amenities feature like media firms' quality content. Some folks want a luxury apartment while others want a cheap place to live. The ratio would be based on the city wage rate, unemployment and jobs outlook (higher for booms, lower for bust).

Construction:
I read someone's suggestion to make construction actually take a few months. That idea would be an interesting fit since an eager company might choose to simply lease a property rather than have to wait x months for it to be built.

Just a quick rough draft. I personally am more drawn to the real estate aspect of the game. I would love for there to be a ton more real estate-based options but understand the limitations of actually coding / debugging / making a profit.

Thank you.
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Re: Real Estate DLC features summary (2020 Update)

Post by standardplayer »

Additional Real Estate Firms: http://www.capitalism2.com/forum/viewto ... rds#p26334

Includes: Billboards, Data Centers, Cell Towers, etc.
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Re: Real Estate DLC features summary (2020 Update)

Post by David »

Update: It is now official. The dev team has decided that the next DLC that they will develop after the Banking and Finance DLC would be the Real Estate DLC.
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Re: Real Estate DLC features summary (2020 Update)

Post by furmanbp »

<rubbing hands> :twisted:
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saferain
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Re: Real Estate DLC features summary (2020 Update)

Post by saferain »

I can't wait to play real estate DLC. David, If real estate DLC is enabled. All the buildings obtained have a construction time. This is closer to reality. It is possible to set up a computer construction company at random, and add reinforced concrete construction materials to the port. Contracts need to be signed, and the duration varies according to the size of the store and building. You can also spend more money and choose construction day and night to shorten the time.
The other is the apartment proposal, set up some multi-functional community, the construction period is more than 1 year, then players can choose to rent or sell, the community is generally 300-600 households. We can use 4 * 4 and 5 * 5 types of building area when making pictures.
Players can also choose to build parks or large iconic buildings, such as the Statue of Liberty. Come to the topic of the brand effect in advance, the brand effect increases by 50% in the first year and decreases year by year.
In real estate dlc, the large-scale land government holds auctions every year. The current model is to buy large tracts of land as long as you have money. Real estate DLC hopes to add a little difficulty.
There are many industries in cities now, and the pollution is too serious. Hope to come up with some measures to combat pollution, such as the establishment of environmental protection bureaus, or a large number of forests to bring forward environmental scores.
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Re: Real Estate DLC features summary (2020 Update)

Post by Spac3y »

David,

The Dev team could release the next DLC as the TotallyRubbish DLC....Id still buy it :lol: :lol:

Do like the whole idea of real estate. Perhaps the banking sector DLC can also tie some new features into that with Mortgages etc

New DLC Woooo :)
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