Change expertise

Digital Age DLC for Capitalism Lab
22jjk
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Change expertise

Post by 22jjk »

I start with an expertise in software every time I start a game since I downloaded the DLC. How do I change this?
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David
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Re: Change expertise

Post by David »

In what way would you want to change it?
SLN
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Re: Change expertise

Post by SLN »

I think it should be possible for players to set their own settings and add a field button for players to be good at, which can be selected by players.Although I know the script can be set, I hope it can be added to the menu.
22jjk
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Re: Change expertise

Post by 22jjk »

Where is the user script to change this?
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David
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Re: Change expertise

Post by David »

22jjk wrote: Thu Feb 27, 2020 8:05 am Where is the user script to change this?
Please see https://www.capitalismlab.com/scripts/s ... expertise/
22jjk
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Re: Change expertise

Post by 22jjk »

Where do I go to change the script? This seems like it should be an offered option.
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David
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Re: Change expertise

Post by David »

Please see the Capitalism Lab web site for all the details about how to create a script: https://www.capitalismlab.com/scripts/
BigPapaPengzu
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Joined: Thu Jan 21, 2021 12:30 am

Re: Change expertise

Post by BigPapaPengzu »

I have reviewed the details on how to create a script, and I am still encountering issues and may need help to know what I am missing.

Here is what I have for my script:

>>>>>
[HEADER]

Title=Tobacco King- Smoking
Description=This script is Zach's start script to be the Tobacco King

MOD=RealWorld

[ENVIRONMENT]
// First we have to define the number of cities in the game.
Number of Cities=7
Your Start-up Capital Amount=1200

[CITIES]
City = Sydney
Map Seed=1, 1
City = Vancouver
Map Seed=2, 2
City = Chengdu
Map Seed=3, 3
City = Stuttgart
Map Seed=4, 4
City = Zurich
Map Seed=5, 5
City = Chicago
Map Seed=6,
City = Bangkok
Map Seed=7, 7

[PLAYER EXPERTISE]
// You may assign a value ranging from 0 to 100 to each type of player expertise.

Retailing=40
Farming=100
Manufacturing=40
Research and Development=20
Raw Material Production=20
Marketing=20
Training=50


// If you want your player character to possess expertise in a specific product class, you may define it as follows.

Product Expertise=Tobacco Products, 80

// Product Expertise=<Product Class>, <Expertise Rating, which ranges from 0 to 100>
// Examples of product classes: Apparel, Automobile, Beverage and etc.
// You may view all product classes in the game by accessing the Product Summary Report and look at the product class list at the top left of the report.

<<<<<<

I know it's working because my expertise for farming, mfg, retail etc values all match.

Every time I start the game I have expertise in a random *game* - sports game, etc

Could there have been something changed by that thumb candy mod that somehow persisted after my reinstall?
BigPapaPengzu
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Re: Change expertise

Post by BigPapaPengzu »

I just changed the mod from RealWorld to ModernWorld and when I started with this script I got this error:
MODERN WORLD ERROR.JPG
MODERN WORLD ERROR.JPG (30.06 KiB) Viewed 3506 times
CapitalismLabStory
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Re: Change expertise

Post by CapitalismLabStory »

I've never done scripting. But out of curiousity is there a reason why for Chicago you have 6, and not 6, 6?
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