City budget too tight

City Economic Simulation DLC for Capitalism Lab
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lx1996
Posts: 6
Joined: Sun Jul 26, 2020 1:12 pm

City budget too tight

Post by lx1996 »

Game version 6.5.15, all 4 DLCs on, no mod
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After running the game for 5 years, there is not even a single issuance of muni-bond because all 6 cities have billions of cash and are running huge surplus each year. Initially, thought this can be fixed by adjusting the "Public Expenses Index". However, after dig a bit deeper, found all the city governments have under spent in certain areas that are essential to overall quality of life.

Use Guangzhou as an example, people are emigrating because the safety rating is below 30. Overall satisfaction of police station is only 11, while the city is running a surplus of over 900mm YTD. The real GDP growth for the city is only 0.87%, so it is not a bad time to increase government spending.

Have already set "AI Expansion Aggressiveness" to "Very High" (not sure if this have any impact on mayors). Any other settings can be used to force AI mayors to target a break-even budget than running big surplus each year?

Cities - Income Statement - Guangzhou.png
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Cities - Quality of Life - Guangzhou.png
Cities - Quality of Life - Guangzhou.png (580.84 KiB) Viewed 9731 times
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David
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Re: City budget too tight

Post by David »

lx1996 wrote: Sun Jul 26, 2020 6:21 pm Game version 6.5.15, all 4 DLCs on, no mod
QuickSave.zip


After running the game for 5 years, there is not even a single issuance of muni-bond because all 6 cities have billions of cash and are running huge surplus each year. Initially, thought this can be fixed by adjusting the "Public Expenses Index". However, after dig a bit deeper, found all the city governments have under spent in certain areas that are essential to overall quality of life.

Use Guangzhou as an example, people are emigrating because the safety rating is below 30. Overall satisfaction of police station is only 11, while the city is running a surplus of over 900mm YTD. The real GDP growth for the city is only 0.87%, so it is not a bad time to increase government spending.
In the next patch v6.5.16, the city government AI will more actively set up new public buildings.
lx1996 wrote: Sun Jul 26, 2020 6:21 pm Have already set "AI Expansion Aggressiveness" to "Very High" (not sure if this have any impact on mayors). Any other settings can be used to force AI mayors to target a break-even budget than running big surplus each year?
The next patch will also increase the operating expenses of public buildings under CES DLC, which will lead to an increased likelihood of city governments issuing bonds.

In the meantime, you can use the settings highlighted below to decrease the net cash flow of city governments.
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lx1996
Posts: 6
Joined: Sun Jul 26, 2020 1:12 pm

Re: City budget too tight

Post by lx1996 »

Thanks for the quick turnaround. The budgets are more balanced (after excluding land sales) after applied the patch.
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