No Sea-Port Option
-
- Level 3 user
- Posts: 54
- Joined: Wed Oct 03, 2012 11:25 pm
No Sea-Port Option
Is it possible to have this added back. I think it added a dynamic to the game that is lost with all these seaport supplies.
-
- Level 3 user
- Posts: 58
- Joined: Fri Oct 05, 2012 8:54 pm
Re: No Sea-Port Option
I would like to have this option back as well.
-={C¥kl0nIx}=-
If you ain't first your last!
If you ain't first your last!
-
- Community Contributor
- Posts: 93
- Joined: Fri Sep 14, 2012 1:25 am
Re: No Sea-Port Option
I prefer that, there'll be cities without ports at all... coz they're not placed on a sealine. Like Wash DC or Berlin or Moscow. No sea = no ports. A we must have a option to choose which cities we're playing in.
-
- Posts: 11
- Joined: Fri Sep 28, 2012 1:04 am
- City Builder
- Level 5 user
- Posts: 211
- Joined: Thu Jul 08, 2010 6:28 am
-
- Posts: 9
- Joined: Tue Oct 09, 2012 3:00 am
- David
- Community and Marketing Manager at Enlight
- Posts: 9376
- Joined: Sat Jul 03, 2010 1:42 pm
- Has thanked: 21 times
- Been thanked: 52 times
Re: No Sea-Port Option
Since version 1.971, the AI has been programmed to take advantage of the seaport industrial good supply and it is indispensable to AI focusing on product classes such as electronic products, home appliance and computers.
We may add the option of no seaports for consumer goods, but still retain seaports for industrial goods.
We may add the option of no seaports for consumer goods, but still retain seaports for industrial goods.
-
- Posts: 11
- Joined: Fri Sep 28, 2012 1:04 am
Re: No Sea-Port Option
The better AI is worth it, now that you mention it... Would it be too cheesy to allow an option where the AI can use ports, but not the player?
- David
- Community and Marketing Manager at Enlight
- Posts: 9376
- Joined: Sat Jul 03, 2010 1:42 pm
- Has thanked: 21 times
- Been thanked: 52 times
Re: No Sea-Port Option
For the game script system that we have been working on:
You may create a game up with no seaport using game scripts.
(But AI companies' performances will suffer and this should only be used if you intend to create a game scenario with such characteristics.)
You may create a game up with no seaport using game scripts.
(But AI companies' performances will suffer and this should only be used if you intend to create a game scenario with such characteristics.)