Alarm Feature

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Adding an Alarm Feature

YES
12
92%
NO
1
8%
 
Total votes: 13

takashin7
Posts: 12
Joined: Mon Apr 25, 2022 10:51 am

Alarm Feature

Post by takashin7 »

Sorry for my poor English.
What are your thoughts on alarm functions for games?
(A feature that automatically stops the progress of the game like New Invention)
I think it would improve QOL of the game if we could choose to have it only once, every month, every year, etc.
(It might be nice to have semi-annual or quarterly as well).

Examples of my failures:
1. I thought about selling tobacco in the early stages of the game.
I was so busy building that I forgot to build my farm.
The Sowing month passed and the sale was a year later.
2. I made a graph with csv output function on December 31 every year.
I was so engrossed in the acquisition of another company that I realized it was February.
mdemircan2
Level 4 user
Posts: 133
Joined: Wed Jan 23, 2019 3:56 pm
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Re: Alarm Feature

Post by mdemircan2 »

takashin7 wrote: Fri Apr 07, 2023 12:19 pm Sorry for my poor English.
What are your thoughts on alarm functions for games?
(A feature that automatically stops the progress of the game like New Invention)
I think it would improve QOL of the game if we could choose to have it only once, every month, every year, etc.
(It might be nice to have semi-annual or quarterly as well).

Examples of my failures:
1. I thought about selling tobacco in the early stages of the game.
I was so busy building that I forgot to build my farm.
The Sowing month passed and the sale was a year later.
2. I made a graph with csv output function on December 31 every year.
I was so engrossed in the acquisition of another company that I realized it was February.



I think it's a very good idea.
Reporting becomes more standardized.
Yimmy
Level 3 user
Posts: 74
Joined: Sat Apr 11, 2020 1:27 pm

Re: Alarm Feature

Post by Yimmy »

Take a look at my current poll for reminders and alerts created some time ago, but recently updated to see if we can get to 30. I have 23 positive votes.
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