Updated Logo modding guide

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David
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Updated Logo modding guide

Post by David »

The guide for modding logos at https://www.capitalismlab.com/mod/how-to-make-a-mod/has been revised.

For logos without color codes, rather than putting the same logo file into 11 subfolders representing 11 colors, you can now only have to put one into the NoColorCode folder for each size.

This format is supported starting version 9.1.

We recommend that all modders convert their mod's logos to this format, as the game shows logos in this format considerably faster. When comparing the two formats, you will notice considerable improvements in frame rates on the city view that displays logos next to buildings

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Here is a copy of the web page for your easy reference:

Under the “\Images\Logos” folder, you will find a subfolder called “NoColorCode“.

You may also find legacy folders named “Large” and “Small” in the mod kit of older versions.

For modding, you are recommended to use only the “\Images\Logos\NoColorCode” folder and disregard the legacy folders “\Images\Logos\Large” and
“\Images\Logos\Small” which contain logos of different color codes.

Under the “\Images\Logos\NoColorCode” folder, you will find the following folders:

\Images\Logos\NoColorCode\small – logo size 30×30. They are displayed next to firm buildings on the city map.

\Images\Logos\NoColorCode\large – logo size 60×60. They are the ones you normally see on interfaces such as the corporations report.

\Images\Logos\NoColorCode\extra_large – logo size 150×150. They will be displayed on the corporate detail report starting in Capitalism Lab version 10
Image

You can put new logos in these folders. Please make sure that the logo files are in PNG format and have a 24-bit color depth.

After you have added new logos, run PACK.BAT in the NoColorCode folder to pack all logo files into resource files. 

To modders: After you have converted the logos into this new format, please remember to delete the ENTIRE folders and ALL subfolders of \IMAGES\LOGOS\SMALL and \IMAGES\LOGOS\LARGE. Otherwise, the game will still load the logos in the old format.
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cantdownloadit
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Re: Updated Logo modding guide

Post by cantdownloadit »

Will it just leave a blank space if no new file is provided.. for instance if its a modded logo and the source images are no longer available to create the new larger logos ? or will it end up with 1 logo for the small/medium and the new generated ones for large ?
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