Crop growing based on location
Posted: Sat Apr 20, 2024 11:04 pm
Dear Capitalism Community
Hope you are all fine and safe!
When playing the WGBP combo strategy (Wine, Grape, Beverages, and Perfume) just recently [1], it came to my mind, that it is possible to grow grapes anywhere. It is not limited to certain city locations or locations in a city map, which is obviously not the case in our real world . If I memorize it correctly, it was different in Capitalism Plus (?) - back in the old times , where specific crops could only be grown efficiently in certain climate zones and environments with a high soil fertility.
It is probably a point which has been discussed before or is implemented in a mod for Capitalism Lab? Especially, if there is no competitor in wines and perfume, the WGBP strategy feels to me quite straight forward. What is your view on it?
Environmental aspects would bring in interesting impacts
* Crops could only be possible to be effectively grown on fertile land
* Crops could only be possible to be effectively grown in the suitable climate zone (depending on the city location)
* It could mean, that in certain scenarios, based on the cities locations, some crops would not be possible to be grown effectively in a farm, but always have to be imported in Seaports
* Seaports could provide crops which cannot be effectively grown in a scenario to not limit the choice of products
* This game mechanism could be reflected in a game option (Crops environment simulation High-Low or similar)
Curious to read your feedback! Happy to discuss! Thank you!
[1] https://www.youtube.com/watch?v=sfnMvAtbJV8
Hope you are all fine and safe!
When playing the WGBP combo strategy (Wine, Grape, Beverages, and Perfume) just recently [1], it came to my mind, that it is possible to grow grapes anywhere. It is not limited to certain city locations or locations in a city map, which is obviously not the case in our real world . If I memorize it correctly, it was different in Capitalism Plus (?) - back in the old times , where specific crops could only be grown efficiently in certain climate zones and environments with a high soil fertility.
It is probably a point which has been discussed before or is implemented in a mod for Capitalism Lab? Especially, if there is no competitor in wines and perfume, the WGBP strategy feels to me quite straight forward. What is your view on it?
Environmental aspects would bring in interesting impacts
* Crops could only be possible to be effectively grown on fertile land
* Crops could only be possible to be effectively grown in the suitable climate zone (depending on the city location)
* It could mean, that in certain scenarios, based on the cities locations, some crops would not be possible to be grown effectively in a farm, but always have to be imported in Seaports
* Seaports could provide crops which cannot be effectively grown in a scenario to not limit the choice of products
* This game mechanism could be reflected in a game option (Crops environment simulation High-Low or similar)
Curious to read your feedback! Happy to discuss! Thank you!
[1] https://www.youtube.com/watch?v=sfnMvAtbJV8