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WBC3 US, UK and Asian 1.03 update: Download
The 1.03 update will patch version 1.00 to version 1.03

WBC3 US, UK and Asian 1.02 - 1.03 update: Download
The 1.03 update will patch version 1.02 to version 1.03

WBC3 US, UK and Asian 1.02 update: Download
The 1.02 update will patch version 1.0 or version 1.01 to version 1.02

WBC3 French 1.02 update: Download
The French 1.02 update will patch WBC3 1.0 to 1.02

WBC3 German 1.02 update: Download
The German 1.02 update will patch WBC3 1.0 to 1.02

WBC3 1.03 Patch

New Features

We have added a new area in the Campaign - Zhur. You can sail there from The Trarg.

The Dark Elves have new graphics for their buildings.

Lots of new mercenaries in the campaign (thanks CWMagee).

Dozens of new magic items, 20 of which were submitted by players through Infinite's new Battlecry III website.

Bug Fixes

Animals shot by towers no longer count as a kill (this fixes a bug in Slugfest Mode, as well as an XP exploit).

Fixed the Lairs in the White Mountains campaign map that do not work correctly.

Resurrection now correctly only resurrects enemies at mastery level 3 and higher.

Fixed the description of the Comprehension Spell - it only gives 25% skill cost reduction, + 5% per level of mastery.

Fey upgrades now correctly affect Leprechauns.

Daemon upgrades now correctly affect Reapers.

Famine is no longer free if you cast it with the hotkey.

The Chaos Spell "Learn Spell" now functions correctly at higher mastery levels.

Mercenaries bought in the campaign that have a level but no "character name" now appear with the correct stats.

Fixed an "infinite mana" exploit obtained by equipping & re-equipping a "+max mana" item while mana is on zero.

Corrected help text for the Reaper - he steals 20XP per Soul.

Many typos fixed in the campaign - particularly the Journal.

Splash damage no longer hits allies.

Celestial Dragons now correctly do double damage vs evil creatures.

Dragonliches now correctly do double damage vs good creatures.

Balance Changes

Items now trigger the cooldown time for spells, exactly like casting a spell would do.

All existing items have been rebalanced.

Spores can now attack flying troops.

Units that are resistant to arrow fire are now also resistant to Fire Arrows (this also applies to buildings).

A slight decrease to spell recovery times.

WBC3 1.02 Patch

Unfortunately a bug fix in 1.01 adversely affected unit attack speeds. They are now set to base of 1.5 seconds, with a cap of 0.5 seconds

The Elven Hunter has had his Armor & Damage reduced by 5, bis combat reduced by 2 and his Build time increased by 5 sec

The Woodrider has had his build time reduced from 75 sec to 60 sec

WBC3 1.01 Patch

Fixed a random crash to desktop involving the A.I.

Fixed a crash to desktop involving Undead (especially in Multiplayer)

Fixed a crash caused by the Knight's Quest ability (involving having 2 or more sides of the same race in the same battle).

No more free Call the Dead for Liches

No more free Call the Dead for Liches

Serpentslayer now works

Engineer skill now works

Vampire is now causing Fear correctly

Fixed hotkeys for: Freeze, Call the Dead, Summon Blades & Sword of Sirian

Removed Imps from the Wood Elf list in the editor

Removed Elven Hunter from High Elves & Dark Elves in the editor

No matter the bonuses applied, all spells now take a minimum of 1 mana to cast.

No more double XP from hero skills on summoned troops.

Typo: Fixed requirements for Wight from Dark Mill to Boneyard

Typo: Added info text for seals & turtles

Typo: Updated "Flaming Arrow" text to better describe what happens

Typo: Updated "Resist Fire" text to remove the word "immune"

Typo: Graveyard now mentions that it builds Skeleton Cavalry

 

Balance Changes

Daemon: Imps get Fast Attack Speed

Dwarves: Dwarf Infantry now take 32 sec & 30g, 75m (not 30sec, 25g, 70m)

Dwarves: Berserkers now take 85 sec & 300m (not 75 sec & 275m)

Dwarves: Khazrimi Guard now take 100 sec & 175g 225s (not 90 sec & 150g 200s)

Hero: Assassination attempts vs. Heroes now subtract the target hero's level from the percentage chance of success.

Hero: Comprehension spell no longer gives a flat 50% reduction to skill costs. It gives 25% + 5% per level of mastery (max of 50%).

Hero: Armageddon does 100 + 50/lvl damage (not 100 + 100/lvl)

Hero: All-seeing Eye now gives +5XP per point (not +10XP)

Hero: Bronze Golem spell is now 60 Mana (was 36 mana)

Hero: Decreased the effect of the merchant skill (now increases at half the previous rate)

Hero: DEX now gives 1 Resistance per point (not 1 per 2 points)

Hero: DEX now gives 1 Armor per 2 points (not 1 per 4 points)

Hero: DEX now affects a hero's attack speed, not Morale (see below)

Hero: Energy Skill now gives +5% mana regen per point (not +10%)

Hero: Guardian Oak now gives +5XP per point (not +10XP)

Hero: Healers no longer get Arcane Magic. replaced with Regeneration

Hero: Ice Storm does 100 + 50/lvl damage (not 100 + 100/lvl)

Hero: Invigorate spell now affects attack speed as well as movement speed

Hero: Pillar of Fire does 100 + 40/lvl damage (not 120+ 60/lvl)

Hero: Priests no longer get Arcane Magic. replaced with Magic Resistance

Hero: Raise Champion Spell is now 65 mana (not 50 mana)

Hero: Resist Missiles now gives resistance to missiles, not immunity

Hero: Ring of Ice does 50 + 25/lvl damage (not 40+ 20/lvl)

Hero: Rune skills now give +5% Life per point (not +10%)

Hero: Slimemaster now gives +5XP per point (not +10XP)

Hero: Spell recovery times (see below)

Hero: STR now gives 1 Combat per point (not 1 per 2 points) and base hero combat is now 4 (not 8)

High Elf: Moonguard max mana is now 25 (from 35), starting mana is now 10 (not 20)

High Elf: Multitarget mana cost is now 25 (not 20)

Knights: Inquisitor gets electrical damage

Miscellaneous: Halved prices of items in shops

Plague: Cryohydras now cost 200m 160c (not 200g 160c)

Ssrathi: Towers now do 35 Piercing/Poison Damage (was 30 Fire)

Swarm: Wasp now has Assassination (vs. air units only) like a Gnoll.

Swarm: Scorpions get Fast Attack Speed

Swarm: Towers now do 20 Magic Damage (was 30 Fire)

Undead: Fallen Knight skill now costs 600g 800m (was 400g 500m).

Undead: Wights now cost 70m to morph (was 50m).

Undead: Slayer Knights now cost 250m to morph (was 200m).

Undead: Doomknights now cost 350m to morph (was 300m).

 

New Rule - Spell Recovery Times

For a time, after a spell is cast, a hero may not cast another spell.

This time is a number of seconds equal to 1, plus the base mana cost of the spell multiplied by the level of the spell and divided by 50. So for a 30 mana spell, 5 th in the spell list (level 5) this would be 30*5/50 = 4.0 seconds. For Heal Self, this would be 1*8/50 = 1.16 seconds.

 

New Rule - Hero Attack Speed

A hero's attack speed is now based off of his DEX, not his MORALE. Morale still affects all of his troops, but his own speed will be 1 second less 0.01 second for every point of DEX over 10. This may not go lower than 0.4 seconds.

 

New Features

2 New music tracks

15 New Magic Items

 

Lobby

Improved dedicated server

Improvement to the automatic restart mechanism

Text input buffer increased

Automatic patch update

Icon for players currently in a game

Player idle icon

Updated help messages

Private message window

Various stability improvements

 




 

 

 

 


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