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Animals shot by towers no longer count as a kill (this fixes a bug in Slugfest Mode, as well as an XP exploit). |
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Fixed the Lairs in the White Mountains campaign map that do not work correctly. |
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Resurrection now correctly only resurrects enemies at mastery level 3 and higher. |
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Fixed the description of the Comprehension Spell - it only gives 25% skill cost reduction, + 5% per level of mastery. |
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Fey upgrades now correctly affect Leprechauns. |
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Daemon upgrades now correctly affect Reapers. |
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Famine is no longer free if you cast it with the hotkey. |
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The Chaos Spell "Learn Spell" now functions correctly at higher mastery levels. |
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Mercenaries bought in the campaign that have a level but no "character name" now appear with the correct stats. |
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Fixed an "infinite mana" exploit obtained by equipping & re-equipping a "+max mana" item while mana is on zero. |
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Corrected help text for the Reaper - he steals 20XP per Soul. |
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Many typos fixed in the campaign - particularly the Journal. |
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Splash damage no longer hits allies. |
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Celestial Dragons now correctly do double damage vs evil creatures. |
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Dragonliches now correctly do double damage vs good creatures. |
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Fixed a random crash to desktop involving the A.I. |
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Fixed a crash to desktop involving Undead (especially in Multiplayer) |
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Fixed a crash caused by the Knight's Quest ability (involving having 2 or more sides of the same race in the same battle). |
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No more free Call the Dead for Liches |
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No more free Call the Dead for Liches |
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Serpentslayer now works |
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Engineer skill now works |
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Vampire is now causing Fear correctly |
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Fixed hotkeys for: Freeze, Call the Dead, Summon Blades & Sword of Sirian |
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Removed Imps from the Wood Elf list in the editor |
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Removed Elven Hunter from High Elves & Dark Elves in the editor |
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No matter the bonuses applied, all spells now take a minimum of 1 mana to cast. |
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No more double XP from hero skills on summoned troops. |
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Typo: Fixed requirements for Wight from Dark Mill to Boneyard |
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Typo: Added info text for seals & turtles |
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Typo: Updated "Flaming Arrow" text to better describe what happens |
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Typo: Updated "Resist Fire" text to remove the word "immune" |
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Typo: Graveyard now mentions that it builds Skeleton Cavalry |
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| Balance Changes |
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Daemon: Imps get Fast Attack Speed |
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Dwarves: Dwarf Infantry now take 32 sec & 30g, 75m (not 30sec, 25g, 70m) |
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Dwarves: Berserkers now take 85 sec & 300m (not 75 sec & 275m) |
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Dwarves: Khazrimi Guard now take 100 sec & 175g 225s (not 90 sec & 150g 200s) |
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Hero: Assassination attempts vs. Heroes now subtract the target hero's level from the percentage chance of success. |
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Hero: Comprehension spell no longer gives a flat 50% reduction to skill costs. It gives 25% + 5% per level of mastery (max of 50%). |
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Hero: Armageddon does 100 + 50/lvl damage (not 100 + 100/lvl) |
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Hero: All-seeing Eye now gives +5XP per point (not +10XP) |
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Hero: Bronze Golem spell is now 60 Mana (was 36 mana) |
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Hero: Decreased the effect of the merchant skill (now increases at half the previous rate) |
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Hero: DEX now gives 1 Resistance per point (not 1 per 2 points) |
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Hero: DEX now gives 1 Armor per 2 points (not 1 per 4 points) |
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Hero: DEX now affects a hero's attack speed, not Morale (see below) |
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Hero: Energy Skill now gives +5% mana regen per point (not +10%) |
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Hero: Guardian Oak now gives +5XP per point (not +10XP) |
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Hero: Healers no longer get Arcane Magic. replaced with Regeneration |
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Hero: Ice Storm does 100 + 50/lvl damage (not 100 + 100/lvl) |
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Hero: Invigorate spell now affects attack speed as well as movement speed |
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Hero: Pillar of Fire does 100 + 40/lvl damage (not 120+ 60/lvl) |
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Hero: Priests no longer get Arcane Magic. replaced with Magic Resistance |
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Hero: Raise Champion Spell is now 65 mana (not 50 mana) |
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Hero: Resist Missiles now gives resistance to missiles, not immunity |
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Hero: Ring of Ice does 50 + 25/lvl damage (not 40+ 20/lvl) |
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Hero: Rune skills now give +5% Life per point (not +10%) |
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Hero: Slimemaster now gives +5XP per point (not +10XP) |
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Hero: Spell recovery times (see below) |
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Hero: STR now gives 1 Combat per point (not 1 per 2 points) and base hero combat is now 4 (not 8) |
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High Elf: Moonguard max mana is now 25 (from 35), starting mana is now 10 (not 20) |
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High Elf: Multitarget mana cost is now 25 (not 20) |
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Knights: Inquisitor gets electrical damage |
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Miscellaneous: Halved prices of items in shops |
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Plague: Cryohydras now cost 200m 160c (not 200g 160c) |
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Ssrathi: Towers now do 35 Piercing/Poison Damage (was 30 Fire) |
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Swarm: Wasp now has Assassination (vs. air units only) like a Gnoll. |
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Swarm: Scorpions get Fast Attack Speed |
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Swarm: Towers now do 20 Magic Damage (was 30 Fire) |
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Undead: Fallen Knight skill now costs 600g 800m (was 400g 500m). |
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Undead: Wights now cost 70m to morph (was 50m). |
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Undead: Slayer Knights now cost 250m to morph (was 200m). |
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Undead: Doomknights now cost 350m to morph (was 300m). |
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| New Rule - Spell Recovery Times |
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For a time, after a spell is cast, a hero may not cast another spell. |
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This time is a number of seconds equal to 1, plus the base mana cost of the spell multiplied by the level of the spell and divided by 50. So for a 30 mana spell, 5 th in the spell list (level 5) this would be 30*5/50 = 4.0 seconds. For Heal Self, this would be 1*8/50 = 1.16 seconds. |
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| New Rule - Hero Attack Speed |
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A hero's attack speed is now based off of his DEX, not his MORALE. Morale still affects all of his troops, but his own speed will be 1 second less 0.01 second for every point of DEX over 10. This may not go lower than 0.4 seconds. |
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| New Features |
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2 New music tracks |
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15 New Magic Items |
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| Lobby |
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Improved dedicated server |
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Improvement to the automatic restart mechanism |
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Text input buffer increased |
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Automatic patch update |
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Icon for players currently in a game |
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Player idle icon |
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Updated help messages |
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Private message window |
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Various stability improvements |