New business sectors?

Suggestions for new DLC projects.
Post Reply

Which one or more sectors you wanna see in the game?

Construction/Building business
106
16%
Transportation business
118
18%
New financial types (Banking, bonds-selling, insurance etc.)
116
18%
Show business
35
5%
Energy Development
135
20%
Tourism industry
54
8%
Utility sector
81
12%
Other (post it in the comments)
12
2%
Non of the above
3
0%
 
Total votes: 660

Kristo
Content Contributor
Content Contributor
Posts: 93
Joined: Fri Sep 14, 2012 1:25 am

New business sectors?

Post by Kristo »

There's a lot of ideas for new bussiness sectors in the game.

We've already read about banking, power plants and so on...
So let's make a poll about these new types of business/industry YOU want to see in the game.

Construction/Building business - constructions works are amongst the most important ones in the game

Transportation business - also important, as wreight costs are already implementented in the game very well. May be made like the media firms, not too much micromanagement. Truck transportation firm, railroad transporation firm, aircraft transportation firm, ship transportation firm... probably these for now?

Banking, insurance, bonds - already discussed in the forum

Show business (Entertaiment industry) - not 100% necessary, but it is one of most profitable business sectors in the world. The easiest way to implement - like the media firms, not too much micromanagement. Possible buildings include 1. a film studio 2. record label 3. book-publisher 4. theater 5. concert hall 6. a cinema 7. book store

Energy Development - already dicussed in the forum, pls see the topics about power plants

Tourism / Travel - not sure about it, probably it'll be hard to implement and not many gamers will use it... but it's also profitable. May include operating hotels, restaurants, bars, pools and so on.

Utility sector - may include the "Energy sector" as well, plus several public service buildings like water supply center, telecommunication towers, waste disposal areas, internet-providing centers, may be even ports, airports, railroad stations, parking lots and so on... There's already implemented stuff like community and sport buildings, but utility sector should generate income, plus affecting the residental buildings nearby like already existing community/sports ones.

If you have some other ideas like these, please - feel free to add them to the topic.
Kristo
Content Contributor
Content Contributor
Posts: 93
Joined: Fri Sep 14, 2012 1:25 am

Re: New business sectors?

Post by Kristo »

Additional info and suggestions:

http://en.wikipedia.org/wiki/Financial_services - a basis information for Financial types of firms - banking, insurance

Utility sector firms may include:
a/ Telecommunication firms, listed below
b/ Electricity firm (with 1 or many types of power plants, as discussed in older topics)
c/ Water firm
d/ Natural gas firm
e/ Gas station/Petrol station
f/ Waste desposal firm
g/ Parking lot
h/

*Telecommunication firms in Utility sector include:
a/ internet-provider
b/ mobile telephone operator
c/ fixed telephone operator
d/ post service (may be include in the Transport sector, discussion is open)
e/ cable tv operator and/or satelite tv operator

Also - transportation sector (focusing on distribution of goods between factories, stores, mines, oil wells, people transportation, and raw material and semi-products transportation between cities in the game)
*** types of possible firms, based on modes of transportation:
- rail transport (people and goods)
- trucks/vans (goods in the city)
- bus transport (people)
- ship/ferry/boat transport (goods between cities)
- aviation (people)
User avatar
David
Community and Marketing Manager at Enlight
Posts: 9412
Joined: Sat Jul 03, 2010 1:42 pm
Has thanked: 13 times
Been thanked: 33 times

Re: New business sectors?

Post by David »

I think it would be useful if somebody could post the links to existing threads about the suggested new business sectors here, consolidating what has already been suggested and discussed on these ideas so far.
Esoteric Rogue
Level 6 user
Posts: 413
Joined: Sun Nov 18, 2012 8:18 am

Re: New business sectors?

Post by Esoteric Rogue »

Well, there're too many, so I'll mention 2.

From what I've felt from the community, there seems to be a strong push to create more demand for oil; thus, new petroleum products.
http://en.wikipedia.org/wiki/Petroleum_industry
http://en.wikipedia.org/wiki/Petroleum_product

And personally, I want to get services implemented better, although it is a huge challenge. Besides refining the current Advertising services, I would like to get the freight industries developed (land & sea. -- air freight might be inconsequential but we do have airports to use sooner or later) implemented.
User avatar
David
Community and Marketing Manager at Enlight
Posts: 9412
Joined: Sat Jul 03, 2010 1:42 pm
Has thanked: 13 times
Been thanked: 33 times

Re: New business sectors?

Post by David »

Here is a link to an existing thread with ideas for improving the media firm and adding new service industries:
http://www.capitalismlab.com/forum/view ... =14&t=1164

And personally, I want to get services implemented better, although it is a huge challenge.
It seems to me that services gameplay would need a lot of experiments in order to get it right. Perhaps it is a better approach by developing a script system that allows the user to customize service industries within a specific framework, and letting them experiment with different designs and settings.
Kamino72
Level 2 user
Posts: 20
Joined: Sat Feb 02, 2013 4:46 pm

Re: New business sectors?

Post by Kamino72 »

My first pick is Construction/Building business :

1) Instead of appearing out of nothing and instantaneously, the buildings need raw materials (steel, concrete), skilled workforce and need time to be built.

2) The buildings create a permanent demand for equipment (machine tools, computers, elevators, boilers...) and maintenance/renovation.
Esoteric Rogue
Level 6 user
Posts: 413
Joined: Sun Nov 18, 2012 8:18 am

Re: New business sectors?

Post by Esoteric Rogue »

Kamino72 wrote:My first pick is Construction/Building business :

1) Instead of appearing out of nothing and instantaneously, the buildings need raw materials (steel, concrete), skilled workforce and need time to be built.
I concur that construction is one of the fundamentals.

Building time would greatly alter the feel of the game. Plop down 6 factories, get involved with all other cities, come back and try to remember what industry you were building ;) Just pointing out the obvious.
Kamino72
Level 2 user
Posts: 20
Joined: Sat Feb 02, 2013 4:46 pm

Re: New business sectors?

Post by Kamino72 »

Esoteric Rogue wrote:Building time would greatly alter the feel of the game. Plop down 6 factories, get involved with all other cities, come back and try to remember what industry you were building ;) Just pointing out the obvious.
Sure. Some ideas :
- building time could be an option,
- associate a layout when you start building,
- associate a name/libelle (or a logo) to the building displayed on the main map (I would already have that feature),
- alert when built,
- automatically start when built.

A cool thing would be the huge fight for construction ressources during expansion phases.
Kristo
Content Contributor
Content Contributor
Posts: 93
Joined: Fri Sep 14, 2012 1:25 am

Re: New business sectors?

Post by Kristo »

Don't forget that "demolishing" and "moving" buildings will also be part of this business sectors!

Such firm could act as operation hub, and either you could choose one of the existing building firms and go with it till you change it OR opt to choose a different one every time you 'build', 'move' or 'demolish' a firm.

How to operate such company:

1/ Build a "Construction firm"-building somewhere in the city.

2/ You choose the type of this firm - Large constructions, Small constructions, interior design firm, special constructions (for raw resurses - mines, logging camps, oil wells) and of course - universal (for all of the above). Before starting a game, you could choose either 5 types of construction firms or just the universal one.

3/ When setting the construction firm, you have 9 units available to you, you can fill them with:
- a crew unit: 1 crew can operate in just 1 project at the time
- a designing unit: can work on multiple project, this means - you need only one of those in the 9 cells.
- material unit: just one, in there you choose sources for the materials needed for construction: mines, factories, wood directly from a logging camp and so on.
- technology unit: as usual
- advertisment unit: as usual.

// So in practice you can have - 1 desiging unit, 1 material unit, 1 technological unit, 1 adv unit and 5 working crews - and this firm can work at 5 project simultaneosly. In a booming economy, there can be more than 30 constructions at given moment, and thus you can open a second or even third construction firm in the city. //

4/ Income: the sum you pay for a builging stays the same in the game. But now every construction firm have % of the contract. You can set it to 10% for example, and if you're contracted to build a mansion for $100,000, the company pays you 110,000.
If they hire you for demolishing or moving buildings: you still got % of the building original price (this can be a different slider).
Note: keep in mind that IF your firm is the only one that build special or other type of buildings in the city - everybody WILL come to you. You can set 60-70% rates and enjoy the money flow... :mrgreen:

5/ Expenses: for materials you use and wages. Also - transporation cost - depends of how far is the construction you're working on.

6/ Time for constructions: long for special buildings and large constructions, short for others.
Keep in mind: some buildings NEED interior working, some don't. Building a mansion or media firm, for example - you gotta hire different firms:
- first one firm to construct the building from scratch
- second one - to construct everything inside the building.

7/ You can hire a "Chief construction officer" to run this part of the game for you - hiring construction firms. You only place the building and use it once is done.
Farwest
Posts: 6
Joined: Tue Feb 12, 2013 4:48 pm

Re: New business sectors?

Post by Farwest »

I just want to see an implementation of Food Chains, like restaurants, fast food chains, and so on.
Post Reply