Video Game Thumb Candy mod (v1.1)

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BioBiro
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Video Game Thumb Candy mod (v1.1)

Post by BioBiro »

Image

The Video Game Thumb Candy mod is specifically designed to take advantage of Capitalism Lab's Video Game Mod Kit-features.

Features:
  • 26 consoles, across seven IP ranges:
    Image
    Image
  • 2,206 product customizations, across 87 software types:
    Image
    Image
  • 57 game technologies. Most game types require three technologies, while a few require only two. All technologies have been carefully hand-picked for each software type:
    Image
    Image
  • A few of the game types (which contain entirely of a single franchise) make use of the 'Product IP' feature available for software types.
  • Several key game technologies make gentle use of the can-invent-year and parent-technology-required feature, to avoid head-starts in the 1980s from becoming too over-powering.
  • The mod is designed around Capitalism Lab's starting date of 1990, but some titles are released in the latter-half of the 1980s, so starting the game in the 1980s allows you to get a head-start. A sample script which starts the game in 1987 - along with a few other tweaks designed to cater to this mod - is available, here: http://s000.tinyupload.com/index.php?fi ... 3059172771

Download:
Available from: https://www.moddb.com/mods/thumb-candy/ ... -candy-v11

Installer version: https://data.netfinity.fr/f/abde48c5f93d495ea641/?dl=1

Download - Source Files:
Available from: https://www.moddb.com/mods/thumb-candy/ ... ndy-source

Installation:
Extract contents to your AppData\Local\Capitalism Lab\MOD folder.

Instructions about how to use the new Video Game features:
http://www.capitalismlab.com/digital-ag ... -game-mod/
Last edited by BioBiro on Sat Mar 30, 2019 8:03 pm, edited 6 times in total.
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saffgee
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Re: Thumb Candy mod (v1.0)

Post by saffgee »

From the screenshots this looks like good work. Congrats !
Games Retailer
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Re: Video Game Thumb Candy mod (v1.1)

Post by Games Retailer »

I'm happy to share the source files for this mod, if anyone needs them to use this mod as a base for their own (except for contest entries), or to merge with other mods. Drop me a post to say you need it, and I'll upload it.
We believe that source files are required for translation.Thanks.
BioBiro
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Re: Video Game Thumb Candy mod (v1.1)

Post by BioBiro »

Games Retailer wrote: Tue Jul 31, 2018 5:25 amWe believe that source files are required for translation.Thanks.
You're not going to... retail... these files, are you, Mr Games Retailer? ;) Just tell me a little about you, as your only posts so far have been asking for mod source files.
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maharajg
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Re: Video Game Thumb Candy mod (v1.1)

Post by maharajg »

Hi Thank you for this MOD,
/
In R&D when i click on develop IP, "which product IP" screen is blank, am i missing something?

Thanks
SM
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David
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Re: Video Game Thumb Candy mod (v1.1)

Post by David »

I tested it and it worked well - see the attached screenshot. I would recommend that you download the MOD again and reinstall it.
Attachments
IP caplab.jpg
IP caplab.jpg (388.72 KiB) Viewed 29062 times
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Dav3
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Re: Video Game Thumb Candy mod (v1.1)

Post by Dav3 »

Hey,

would you mind dropping the source ? Would like to mix this mod with my own one which I use for private games.

Cheers
maharajg
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Re: Video Game Thumb Candy mod (v1.1)

Post by maharajg »

David wrote: Wed Sep 12, 2018 1:37 pm I tested it and it worked well - see the attached screenshot. I would recommend that you download the MOD again and reinstall it.
After reinstall it’s working fine. Thanks.
BioBiro
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Re: Video Game Thumb Candy mod (v1.1)

Post by BioBiro »

Dav3 wrote: Wed Sep 19, 2018 3:09 am Hey,

would you mind dropping the source ? Would like to mix this mod with my own one which I use for private games.

Cheers
Hi~,

Here you go: https://www.moddb.com/mods/thumb-candy/ ... ndy-source
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fraszoid
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Re: Video Game Thumb Candy mod (v1.1)

Post by fraszoid »

I'm quite enjoying the mod but I had one question about selling video games. Does it net more money selling each game in the series or just make 1 and call it done and move to the next genre? For example if I make 5 cooking mama games and sell them all individually or just make the last one and sell that only. Trying to plan out how I'm going to manage my game company.
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