Teaching business with Capitalism game

Capitalism 2 as a Teaching Tool

Business schools that have used Capitalism in teaching have reported overwhelmingly positive students feedback. Students’ interests in the course subjects and motivation to learn have increased markedly.

Here is what the world-class educational professionals have said about the game:

“Capitalism is a world class, hands-on learning experience which I've used at Stanford School of Engineering and Harvard Business School. Gamers not only learn the subtleties of growing an entrepreneurial business but also learn about leadership and team building necessary in any business situation.”

“Capitalism is very realistic and will allow the dynamics to change depending on whether you're selling a cola product, which is sort of a low tech-branded consumer good, or whether you’re selling consumer electronics or a PC.”

Professor Thomas Kosnik

Consulting Professor, Stanford University, and Lecturer, Harvard University

“This game does an excellent job of modeling many of the key aspects of modern business.” “In particular it's gratifying to me to see that the game rewards thinking about sources of long-term competitive advantage, be it from brand recognition, low production costs gained from learning-by-doing, a monopoly on high quality inputs, or a big technological lead.“

Professor Drew Fudenberg

Harvard University

Comparision of Teaching Method

The traditional teaching approach uses lectures, textbooks and case studies. These passive methods emphasize on:

  • Theories
  • Understandings of separate business disciplines
  • Case study

Pros

Effective in introducing a systematic set of concepts to students.

Cons

Do not provide enough learning opportunities for creative uses of the theories to solve problems in the real business world.

Business Simulation Games are designed to complement the traditional teaching methods.


  • They enable students to apply their theoretical business knowledge in an interactive simulation environment.

  • AI competitors respond to students' business actions in real-time. Students can observe the impacts of their business decisions and learn from the experience effectively.

  • They make the learning process more fun, increasing students’ motivation to learn.

AI Competitors

Dynamic Market with AI Competitor
  • Students assume the roles of top managers of a company
  • They must identify and evaluate market opportunities, formulate business plans and execute them to achieve results.
  • They have to make decisions in such business areas as marketing, sales, pricing, manufacturing, hiring, capacity planning, inventory management, research and development.
  • Students are given a specific set of business or financial goals to meet.
  • They have to face the consequences of their decisions.
  • So students must think hard about each decision they are going to make.
  • During the process, they also learn the essentials of leadership and team building.